CS 380 - Artificial Intelligence for Games

Institution:
DigiPen Institute of Technology
Subject:
Description:
Prerequisite(s): CS 225 This course will introduce students to a wide range of concepts and practical algorithms that are commonly used to solve game AI problems. Case studies from real games will be used to illustrate the concepts. Students will have a chance to work with and implement core game AI algorithms. Topics covered will include the game AI programmer mindset, AI architecture (state machines, rule-based systems, goal-based systems, trigger systems, smart terrain, scripting, message passing, and debugging AI), movement, pathfinding, emergent behavior, agent awareness, agent cooperation, terrain analysis, planning, and learning/adaptation.
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(425) 558-0299
Calendar System:
Semester

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