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Institution:
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DigiPen Institute of Technology
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Subject:
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Description:
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Prerequisite(s): CS 170, CS 180, MAT 140, & PHY 200 This course explores dynamic sound synthesis, 3D-directional auditory effects, and sonic ambience to real-time simulation and video games. The subjects include mixing audio and modulating dry recorded sounds using wave table synthesis. Students will learn how to create collision sounds using additive synthesis, wind effects using subtractive synthesis, natural sounds using granular synthesis and physical modeling, ambiences using layering and spectral filtering, 3D spatialized surround sound panning, inter-aural time difference, inter-aural intensity difference, and Head Related Transforms (HRTFS). Students will also study algorithms and techniques for real-time multi-threaded programming and synthesized sound integration for the game engine.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(425) 558-0299
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Calendar System:
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Semester
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