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Institution:
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National University
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Subject:
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Description:
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This onsite course will introduce students to 3D tools used by the games industry such as Maya 3D Max and Lightwave. Students will gain hands on experience of using at least one of these major 3D art and animation programs and will build basic models and characters, learn the use of a skeleton, rigging and turnarounds. The elements of animating a character will be covered and the issues relating to integrating resulting graphic content into a finished game will be explored. Students will also study motion capture and the importance it has to successful animation in today's video games. (Art and animation assets produced in this course are included as part of the MFA-GP digital portfolio and form the basis of further work on a game design and related documentation which the student will produce as part of the final thesis).
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Credits:
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4.50
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(800) 628-8648
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Regional Accreditation:
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Western Association of Schools and Colleges
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Calendar System:
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Other academic year
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