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Institution:
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National University
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Subject:
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Description:
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This course covers the practical application of game engines such as Unreal and how they play an integral part of game development. Students learn how to write scripts for the engine, to analyze the issues surrounding the correct play-balancing of a game, to layout game levels on paper and call out all scriptable areas for game content and logic. Students also explore how engines can be used for "modding,"altering an existing game using the editing features of the core engine, and how a game engine can be used to rapidly prototype a game concept or design. Finally, students will use the engine to produce a prototype of the original game design. (Documents produced in this course are included as part of the MFA-GP digital portfolio and form the basis of further work on a game design and related documentation which the student will produce as part of the final thesis).
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Credits:
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4.50
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(800) 628-8648
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Regional Accreditation:
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Western Association of Schools and Colleges
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Calendar System:
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Other academic year
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