CPT 257 - Advanced Game Level Design

Institution:
Central Maine Community College
Subject:
Description:
3 Credits (3 Lecture 0 Lab 0 Shop) 3 Hrs/Wk (3 Hrs. Lecture) *15 wks This elective course is the second of two video game level design courses. It will provide an advanced look at the process of computer game design and programming. Topics will include graphics, game engines and their high-level APIs, behavioral control for characters, cutscenes, level design, gameplay, interface issues and the business, social and personal aspects of games. Classes will be a mix of lecture format, seminar format and working group meeting. See the schedule for relevant structure and dates. Rather than focusing on programming game engines, the course deals with the development of gameplay using the 3D gaming engine provided by Unreal Tournament, a commercial game engine. Programming for the course will involve using UnrealScript, the scripting language supported by UT. Students will form small teams early in the semester, pitch a level idea to the instructor and to the class, then spend the rest of the time in the course working on the development of the level itself. The final for the course will be the presentation of a working version of your level play-tested at a LAN party. Prerequisite: Completion of CPT 256.
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(207) 755-5100
Regional Accreditation:
New England Association of Schools and Colleges
Calendar System:
Semester

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