ITS 221P - Topics in System Development:Game Programming II

Institution:
Kapiolani Community College
Subject:
Description:
3 hours lecture per week Prerequisite(s): ITS 221O with a grade of "C" or higher or consent of the Business Education Department Chairperson, program coordinator or instructor. ITS 221P is designed to give the student a firm foundation is 3D graphics rendering and asset management. Extensive use will be made of current 3D SDKs (OpenGL, DirectX, etc.). By the end of the course, the student will be expected to produce a mid-sized interactive 3D application, which can be used by the student as a portfolio project. Upon successful completion of ITS 221P, the student should be able to: Explain 3D modeling issues. Explain 3D transformations using matrices. Explain animation systems. Implement media asset management systems. Implement world-view constraint systems. Use a third-party polygon renderer (OpenGL, Direct3D, etc.) to produce complex, real-time scenes. Create architectures to support complex interactions between 3D shapes.
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(808) 734-9000
Regional Accreditation:
Western Association of Schools and Colleges
Calendar System:
Semester

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