ITGM 412 - Design Patterns in Game Design

Institution:
Savannah College of Art and Design
Subject:
Description:
This course presents a thorough analysis and application of design mechanics and patterns, the very building blocks of games. Pattern theory and practice is discussed, and application of these patterns is then applied to a topical game created by students and demonstrated throughout the course of the quarter. Upon completion of the course, participants have a completed game as well as a thorough understanding of the design patterns and principles represented therein. Prerequisite: ITGM 402.
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(912) 525-5000
Regional Accreditation:
Southern Association of Colleges and Schools
Calendar System:
Quarter

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