ITGM 452 - Level Design Mechanics

Institution:
Savannah College of Art and Design
Subject:
Description:
Real-time rendering technology allows a game artist to create immersive game environments that respond to players' actions within the game space. Students in this course are prepared for high-level careers in the video game industry by learning the processes for creating event-driven environments and the technical skills required to produce a functional game level. Topics covered include creating real-time shaders, in-game effects such as physics, particles and event triggers. Prerequisite: ITGM 352.
Credits:
3.00
Credit Hours:
Prerequisites:
Corequisites:
Exclusions:
Level:
Instructional Type:
Lecture
Notes:
Additional Information:
Historical Version(s):
Institution Website:
Phone Number:
(912) 525-5000
Regional Accreditation:
Southern Association of Colleges and Schools
Calendar System:
Quarter

The Course Profile information is provided and updated by third parties including the respective institutions. While the institutions are able to update their information at any time, the information is not independently validated, and no party associated with this website can accept responsibility for its accuracy.

Detail Course Description Information on CollegeTransfer.Net

Copyright 2006 - 2026 AcademyOne, Inc.