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Institution:
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Savannah College of Art and Design
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Subject:
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Description:
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Real-time rendering technology allows a game artist to create immersive game environments that respond to players' actions within the game space. Students in this course are prepared for high-level careers in the video game industry by learning the processes for creating event-driven environments and the technical skills required to produce a functional game level. Topics covered include creating real-time shaders, in-game effects such as physics, particles and event triggers. Prerequisite: ITGM 352.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(912) 525-5000
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Regional Accreditation:
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Southern Association of Colleges and Schools
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Calendar System:
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Quarter
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