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Institution:
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Savannah College of Art and Design
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Subject:
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Description:
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Starting with the basics of simulation, students in this course select a theme and determine the core, constants and systems requiring abstraction. Students then work individually to develop character creation, needs and development simulations, inventory balancing, object drop tables and dynamically balanced enemy statistics. Students also work in teams using the agile development methodology to develop a fully functional paper role-playing system. This course provides students with high-level skills for careers as a system or game designer in the video game industry. This course focuses on the core skill of any game designer: the ability to accurately model any topic or theme in such a way that it becomes a dynamic, living presence within a video game world. Prerequisite: ITGM 402.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(912) 525-5000
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Regional Accreditation:
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Southern Association of Colleges and Schools
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Calendar System:
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Quarter
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