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Institution:
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University of Massachusetts-Dartmouth
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Subject:
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Computer and Information Science
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Description:
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lectures; 3 hours per week Prerequisites: MTH 112, CIS 280, CIS 360 &
Science, technology, and art involved in the creation of computer games. A variety of software technologies relevant to games including programming languages, scripting languages, networks, simulation engines, and multi-media design systems are discussed along with underlying scientific concepts from computer science and related fields including: simulation and modeling, graphics, artificial intelligence, real-time processing, and game theory. The art and design principles for developing useable and engaging games including: software engineering, human computer interaction, thematic structure, graphic design, choreography, music and sound effects, and game aesthetics are introduced and compared.
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Credits:
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3.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(508) 999-8000
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Regional Accreditation:
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New England Association of Schools and Colleges
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Calendar System:
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Semester
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